﻿using UnityEngine;
using System.Collections;

public class Rescaler : MonoBehaviour {


	public GrowAndDestroy grow;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		float scale = grow.GetScale ();
		this.transform.localScale = Vector3.one * scale;
	}
}
